function loadImageNodeStyle(url, callback) {
var image = new Image();
image.src = url;
image.onload = function () {
callback(null, image);
};
image.onerror = function (error) {
callback(error);
};
}
loadImageNodeStyle('labyrinth_puzzle.png', function (err, image) {
if (err) {
console.log('Unable to load image');
return;
}
console.log('Image loaded');
});